Dying Light: Bad Blood Fails to Break 500 Players at Launch

Battle royale is undoubtedly one of the hotter sub-genres in multiplayer gaming right now, but matching the zeigeist of games like PUBG and Fortnite is pretty challenging. This looks to be the roadblock Dying Light: Bad Blood is running in to, as Bad Blood player numbers have not had a particularly impressive peak.

bad blood player numbers

According to tracking site GitHyp, Dying Light: Bad Blood hit a concurrency peak of 455 total players during its first week. At the time of this story’s writing, the game has 117 current players and an average daily high of 271.

These numbers put Bad Blood below the concurrency numbers of other underperforming battle royale shooters, and puts the standalone battle royale shooter at 94% below the concurrency of its mothership single-player title Dying Light for the month of September.

GitHyp reasons that the game’s $19.99 box cost is the biggest wall for the shooter, assuming that the title’s transition to a free-to-play model could be imminent. Current reviews of the game on Steam also point to issues with lag as well as long wait times for a match, with one user review noting that matches are too short to make sitting in the queue worth it.

Our Thoughts

As is often the case with stories like this, we can never say never for a game to bring itself from the brink. That said, it seems pretty apparent that something needs to be done to right the ship, so perhaps a shift to free-to-play would be enough to entice players in. What do you think?

Source: GitHyp via IGN

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