tag:blogger.com,1999:blog-87211738406938104652024-03-13T10:59:56.036+07:00Web Game 360Web Game 360 covers most quality browser-based games on the market for players to choose!hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.comBlogger3219125tag:blogger.com,1999:blog-8721173840693810465.post-91053638330622577972019-04-12T10:47:00.000+07:002019-04-12T10:47:07.055+07:00Diablo Immortal – NetEase hints at Activision Blizzard holding out on launch schedule<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2018/11/Diablo-Immortal-image-696x344.jpg" alt="" title="Diablo Immortal image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23d8e8dc4_rand td_block_template_1 ">
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<p>Last week, NetEase held a conference call with various financial analysts following its quarterly financial call where they announced their performance for the 4th quarter of 2018 and the year ending 2018. Only 1 analyst, Alex Poon from Morgan Stanley, asked about the progress of Diablo Immortal. <strong>2 sets of answers were given</strong> by the NetEase executives, one in Chinese and one in English. It seems that Diablo Immortal is ready to launch from NetEase’s development point of view, but Activision Blizzard is holding out on the schedule.</p>
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<p><strong>Reply 1: Original reply in Mandarin Chinese</strong></p>
<p>暗黑手游的发布情况,最后我们会跟暴雪同步来宣布什么时候推向市场。但是我们这边开发方面已经做了非常充分的准备和投入,我相信肯定不是开发上的问题。</p>
<p><strong>Reply 1: Translated by MMO Culture from Mandarin Chinese</strong></p>
<p>With regards to the launch of Diablo Immortal, we will announce a market launch date simultaneously with Blizzard. But on our side, development is already fully prepared and invested. I definitively believe there is no issue from the side of development (with regards to a launch date).</p>
<p><strong>Reply 2: Original reply in English</strong></p>
<p>Diablo Immortal, we are the co-developer on that game together with Blizzard. As to the exact launch timetable, I would encourage markets (?) to direct the question directly to Activision Blizzard as from a co-developer’s perspective, the game development is pretty much ready. Of course, there is always be space for us to optimize and enhance, but it is not any concern that the development side will cause any potential delay.</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com1tag:blogger.com,1999:blog-8721173840693810465.post-80483094731802646222019-04-12T00:09:00.000+07:002019-04-12T00:09:13.128+07:00Knights Chronicle – Fairy Tail limited-time event begins for mobile RPG<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/03/Knights-Chronicle-x-Fairytail-696x344.png" alt="" title="Knights Chronicle x Fairytail"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23de39db7_rand td_block_template_1 ">
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<p>Netmarble today unveiled that characters from the Fairy Tail animated series are coming to the mobile role-playing game Knights Chronicle. Five characters from Fairy Tail will appear in Knights Chronicle: The main characters Natsu Dragneel, Lucy Heartfilia, Gray Fullbuster, Erza Scarlet, and Wendy Marvell. Also, the Erza Scarlet Advent Dungeon will reward players with four-star SSR Erza Scarlet upon completion, and players can enjoy the Erza Scarlet Advent Dungeons with half the stamina during the event. The update features a new Story Region, Tybalt the Capital, with 10 new stages for each difficulty level (easy/normal/hard).</p>
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<p>Players can also play through the new storyline of the Fairy Tail characters. In celebration of the Fairy Tail collaboration licensed by KODANSHA, Knights Chronicle will give out 4-star Wendy Marvell to all players who check-in and even more rewards will be available through a 7-day check-in event. The Fairy Tail collaboration has started right now, and will continue until March 19, so players should act quickly to get in on the action in Knights Chronicle!</p>
<p><img class="alignnone size-full wp-image-55890" src="https://mmoculture.com/wp-content/uploads/2019/03/Knights-Chronicle-x-Fairy-Tail-promo-image.jpg" alt="" width="960" height="630"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-59122284274755060392019-04-11T02:37:00.000+07:002019-04-11T02:37:01.441+07:00Traha – New trailer showcases professional skills for mobile MMORPG<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-image-new-696x344.png" alt="" title="Traha image new"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23e3eabf5_rand td_block_template_1 ">
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<p>Developed using Unreal Engine 4 by indie developer Moai Games, Traha is publisher Nexon’s next flagship mobile MMORPG scheduled to launch in South Korea on 18 April. Today, more details about Traha is revealed, including the 2 warring countries which players must pledge their allegiance to. The hostile premise is pretty simple, as the nation of Vulcan worships the God of Fire, while the nation of Naiad worships the God of Water. Yes, different beliefs in gods start this war… But at least the main arch is simple to understand!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Vulcan-screenshot-1.png"><img class=" td-modal-image alignnone wp-image-55873 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Vulcan-screenshot-1.png" alt="" width="1200" height="685"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Vulcan-screenshot-2.png"><img class=" td-modal-image alignnone wp-image-55874 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Vulcan-screenshot-2.png" alt="" width="1200" height="685"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Vulcan-screenshot-3.png"><img class=" td-modal-image alignnone wp-image-55875 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Vulcan-screenshot-3.png" alt="" width="1200" height="685"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Naiad-screenshot-1.png"><img class=" td-modal-image alignnone wp-image-55877 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Naiad-screenshot-1.png" alt="" width="1200" height="685"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Naiad-screenshot-2.png"><img class=" td-modal-image alignnone wp-image-55878 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Naiad-screenshot-2.png" alt="" width="1200" height="685"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Naiad-screenshot-3.png"><img class=" td-modal-image alignnone wp-image-55879 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Traha-Naiad-screenshot-3.png" alt="" width="1200" height="685"></a></p>
<p>The new information update also touched on the 4 pairs of available professional skills players can engage in when not in combat, including Gathering + Crafting, Fishing + Cooking, Mining + Blacksmith, and finally Exploring + Archaeology. Players can create all kinds of gears and boost items with these skills, and there are no restrictions to which sets players can choose to learn. You can go for all 4 pairs! <a href="https://mmoculture.com/tag/traha/" target="_blank" rel="noopener noreferrer">You can learn more on Traha here</a>.</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-63394122238699755042019-04-10T11:55:00.000+07:002019-04-10T11:55:07.336+07:00Silkroad Online Mobile – Closed Beta test begins in Egypt and Turkey<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Silkroad-Online-Mobile-image-696x344.png" alt="" title="Silkroad Online Mobile image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23e932bb5_rand td_block_template_1 ">
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<p>First <a href="https://mmoculture.com/2016/10/silkroad-online-chinese-studio-obtains-ip-to-develop-mobile-game/" target="_blank" rel="noopener noreferrer">announced in 2016</a> by Joymax and Chinese developer U1 Game Digital Entertainment, Silkroad Online Mobile was first revealed to the world late last year. Today, Joymax stated that Silkroad Online Mobile will enter Closed Beta until March 5 for players in Egypt and Turkey who have <a href="http://www.silkroadforever.com/en-us/reservation.html" target="_blank" rel="noopener noreferrer">pre-registered on its website</a>. The 2 companies will use this test to check for stability and other possible changes before launching Silkroad Online Mobile globally, currently scheduled for the first half of 2019. The official Facebook page can be found <a href="https://www.facebook.com/officialmobilegame/" target="_blank" rel="noopener noreferrer">here</a>.</p>
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<p>For now, there are only 3 playable classes revealed, including Bicheon Swordman, Pacheon Bowman, and Heuksal Spearman. Players can further customize the classes by using different skills based on Ice, Thunder, and Fire elements. The 3 jobs: Merchant, Thief, and Hunter are still around as well, Players can also expect classic features such as trade runs, Fury mode transformation, and more. How will Silkroad Online Mobile perform? Stay tuned!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Silkroad-Online-Mobile-screenshot.jpg"><img class=" td-modal-image alignnone wp-image-55864 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Silkroad-Online-Mobile-screenshot.jpg" alt="" width="1920" height="1080"></a></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-52167022453694655662019-04-09T19:31:00.000+07:002019-04-09T19:31:04.420+07:00Brave Frontier: Rogue Story – New mobile RPG based on Brave Frontier revealed<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Brave-Frontier-Rogue-Story-696x344.png" alt="" title="Brave Frontier Rogue Story"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23f07c11c_rand td_block_template_1 ">
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<p>Japanese studios Alim and Orange Cube recently announced a new entry into the Brave Frontier series, titled Brave Frontier: Rogue Story. Rather than being a Free-to-Play mobile RPG, this is a <strong>Buy-to-Play</strong> game which costs 480 Japanese Yen (around USD 4.30) when it launched this March. Brave Frontier: Rogue Story is a single-player game with classic 2D graphics, along with old-school dungeon crawler and labyrinth elements. Players take the role of the titular rogue, and I suppose the quest is to save the princess trapped at the end.</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-36301695248390679842019-04-09T09:47:00.000+07:002019-04-09T09:47:05.431+07:00MU Origin 2 – The fashion parade of new mobile MMORPG<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/01/MU-Origin-2-OB-image-696x344.png" alt="" title="MU Origin 2 OB image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23f5bf92e_rand td_block_template_1 ">
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<p>For the past few articles on MU Origin 2, we have always talked about combat in the forms of PVE and PVP. Perhaps due to MU Online being developed several decades ago, it is lacking visual features such as skins and costumes. Since the first MU Origin, this feature has been further improved in MU Origin 2 with a huge selection of cosmetic items waiting for players to discover and unlock. In what seems like an in-game fashion wardrobe, let us take a quick look at what is being offered for characters to look cool, hip, and trendy!</p>
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<p>Here are some tips on obtaining new cosmetic items:</p>
<p>• Majority of the skins and costumes are obtained through regular social and in-game events, and also festivals such as Christmas and Lunar New Year. Other methods include Dragonlord’s Treasure (see below) or various in-game PVE and PVP achievements.</p>
<p>• The quickest way to obtain skins and costumes is to spend Diamonds trying out your luck in the feature known as Dragonlord’s Treasure. This is similar to the gacha system found in most mobile games, and cash currency known as Diamonds is needed. However, players might also roll powerful new gears and exclusive mounts as well!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Dragonlords-Treasure.png"><img class=" td-modal-image alignnone wp-image-55715 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Dragonlords-Treasure.png" alt="" width="1280" height="720"></a></p>
<p>• Each skin or costume has 3 different versions: 7 days, 30 days, and permanent. Skins and costumes obtained from Dragonlord’s Treasure will fall into 1 of these 3 categories too.</p>
<p>• From what I observed, almost all skins and costumes will provide additional stats, which definitely gives the overall character BP (Battle Points) a significant boost.</p>
<p>• While rare, players can also head to the auction house (known as Market in MU Origin 2) and check out if players are selling any unbound skins or costumes. From what I see so far, most of them are of the time-limited variants, and no permanent ones. Items in the market are traded using Diamonds, and only unbounded ones can be exchanged.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Market.png"><img class=" td-modal-image alignnone wp-image-55716 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Market.png" alt="" width="1280" height="720"></a></p>
<p><strong>New game update on 20 February 2019</strong></p>
<p>Along with the release of this article, a new update has also arrived for MU Origin 2 today focused on cross-server features. We will delve into the new features and have a quick look at them really soon, stay tuned!</p>
<p>【<strong>Golden Force</strong>】</p>
<p>• Find and destroy the Golden Force boss monsters with great fortune to be looted!</p>
<p><strong>Gameplay Introduction:</strong> Golden Force will randomly appear at Elveland, Island of Prison and Frozen Plain every two hours during 1:00-23:00 every day.</p>
<p><strong>Golden Force Boss:</strong> Golden Evil Dragon, Golden Zaikan and Golden Phoenix of Darkness</p>
<p><strong>Items Drop:</strong> Golden Force Boss monsters will drop special items, most of which are red set.</p>
<p>【<strong>Quinton’s Revenge</strong>】</p>
<p>• Defeat the invading Demon Lords and be showered with amazing rewards!</p>
<p><strong>Gameplay Introduction:</strong> Quinton’s Revenge will randomly appear at Elveland, Island of Prison and Frozen Plain every three hours during 10:30-22:30 every day.</p>
<p><strong>Quinton’s Revenge Boss:</strong> One Demon Lord Quinton big BOSS and many small BOSS</p>
<p><strong>Items Drop:</strong> Boss monsters will drop special items, most of which are red-tier set gears and high level gems.</p>
<p>【<strong>Mysterious Merchant</strong>】</p>
<p>• Mysterious Merchant in Elveland sells limited exclusive mounts and titles as well as Cheap and fine treasures.</p>
<p><strong>Gameplay Introduction:</strong> Mysterious Merchant will appear randomly at Elveland at 12:00 PM during the first three days (starting from 20 Feb 2019). Talking to this NPC opens up the Mysterious Store where players can buy time-limited exclusive titles, limited exclusive mount skins and other cool items. First come, first served only!</p>
<p>【<strong>Full Intercommunication Friendship</strong>】</p>
<p>• Break the barriers of time and space! Form new friendships with the new cross-server features. Who will you meet?</p>
<p>【<strong>Abyssal Realm</strong>】</p>
<p><strong>1.</strong> Level 280 and above characters only<br>
<strong>2.</strong> Complete Abyssal Realm Quest to access the new area!<br>
<strong>3.</strong> In Abyssal Realm, the flow of time collides… What mysteries are begin hidden there?</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-10552263651807071082019-04-08T18:43:00.000+07:002019-04-08T18:43:06.359+07:00AxE: Alliance vs Empire – Nexon launches mobile MMORPG powered by Unity worldwide<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-image-696x344.jpg" alt="" title="AxE Alliance vs Empire image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a23fae308a_rand td_block_template_1 ">
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<p>Nexon today announced it has released AxE: Alliance vs Empire, a revolutionary new massively multiplayer online role playing game (MMORPG), to the App Store for iPhone and iPad and on Google Play for Android devices. Players worldwide can now experience a fully-featured MMORPG experience on-the-go, including an expansive storyline and campaign, a massive evolving open world to explore, challenging co-operative dungeons and raids and a variety of competitive player-vs-player (PVP) modes. In celebration of the official launch, a special AxE starter kit will be available to all players who download AxE for a limited time.</p>
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<p>AxE: Alliance vs Empire is set in a sprawling fantasy universe where two warring factions, the Darkhaan Empire, which fights for law and order and the Galanos Alliance, who battles for self governance, clash to control the world’s fate. As players begin their journey, they must align with one of the two factions. Once a side is chosen, players can select from one of the three unique unique character classes on each faction. Each character can be tailored to fit every play style preference by using a variety of weapons, armor and special abilities.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-1.jpg"><img class=" td-modal-image alignnone wp-image-55820 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-1.jpg" alt="" width="1920" height="1080"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-2.jpg"><img class=" td-modal-image alignnone wp-image-55821 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-2.jpg" alt="" width="1920" height="1080"></a></p>
<p>The epic single player adventure of AxE: Alliance vs Empire finds players exploring a range of vibrant open-world locations, where they will meet unique characters and enemies and complete quests and objectives to earn powerful loot and equipment to further level up and customize their characters. Battles in AxE: Alliance vs Empire offer a players a variety of real-time competitive modes, ranging from tactical four vs four player matches, to the large-scale 75 vs 75 faction warfare arriving to the game soon in an upcoming update.</p>
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<p>Co-operative battles and raids give players a chance to team up to take on powerful enemies and massive dungeon bosses. In AxE: Alliance vs Empire, rivalries between players are taken to new heights with the Chase and Revenge feature, giving them the ability to track and pursue enemy players in the game in real-time. Players can also easily communicate and interact with feature robust social systems which include chat and team management, providing players with the tools to strategize before every team battle.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-3.jpg"><img class=" td-modal-image alignnone wp-image-55822 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-3.jpg" alt="" width="1920" height="1080"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-4.jpg"><img class=" td-modal-image alignnone wp-image-55823 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/AxE-Alliance-vs-Empire-screenshot-4.jpg" alt="" width="1920" height="1080"></a></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-11613946262537555592019-04-08T05:50:00.000+07:002019-04-08T05:50:09.342+07:00MU Origin 2 – Journey into a new MU continent Part 1<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-image-1-696x344.png" alt="" title="MU Origin 2 image 1"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a240054ca3_rand td_block_template_1 ">
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<p>MU Origin 2 launched last month in Southeast Asia on both Google Play and App Store, and it wasn’t until recently that I started playing. Having experienced how accessible the game is, I decided to do a series of videos showcasing how much progress will be made <strong>without topping up cash</strong> and playing in <strong>1 hour blocks</strong>. The videos <strong>will not be edited</strong>, just pure gameplay directly uploaded to YouTube. If you need more information about MU Origin 2, do look up my <a href="https://mmoculture.com/tag/mu-origin-2/" target="_blank" rel="noopener">previous articles</a> about this mobile MMORPG. Here is <strong>Part 1</strong> of this journey!</p>
<p><a href="https://app.adjust.com/lfc0xjz_m64kccr?campaign=mmoculture&adgroup=A5" target="_blank" rel="noopener"><img class="alignnone wp-image-55672 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-poster.jpg" alt="" width="1100" height="1000"></a></p>
<p>Having played a Warrior as my first character in MU Origin 2, I decided to go with the more damage-focused Archer class. Along with the Mage, she is definitely the most popular since gamers just love dealing high damage in their online games. There is gender-lock, which is similar to the original MU Online on PC, so no complains here. While some gamers might hate the automated system, I find that it is just a blessing without having to control too many functions on the small mobile screen. The starting experience is very well scripted, guiding new players seamlessly to locations and introducing new features when unlocked.</p>
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<p>Here are some highlights throughout my first hour starting off as the Archer in MU Origin 2:</p>
<p><strong>Positives</strong></p>
<p>• <strong>Generous rewards system</strong> – Players are rewarded generously with various items and currencies when reaching several different new milestones (level, combat power, etc) and after experiencing a mock-up version of new unlocked modes.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Bonus-rewards-1.png"><img class=" td-modal-image alignnone wp-image-55664 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Bonus-rewards-1.png" alt="" width="1280" height="720"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Bonus-rewards-2.png"><img class=" td-modal-image alignnone wp-image-55665 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Bonus-rewards-2.png" alt="" width="1280" height="720"></a></p>
<p>• <strong>Equipment changes appearance</strong> – While many other mobile MMORPG titles are taking a shortcut with how players’ characters look in-game, MU Origin 2 stays true to the action RPG genre by having each pieces of equipment changing how a character looks, including weapons. There is also a costume skin feature, but we will touch on that in later articles.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Character-equipment-and-appearance.png"><img class=" td-modal-image alignnone wp-image-55666 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Character-equipment-and-appearance.png" alt="" width="1280" height="720"></a></p>
<p>• <strong>Wings system returns</strong> – An iconic feature of MU Online are the character wings, which is also in MU Origin 2. Upgrading the wings to different levels will unlock not just increased stats, but also new appearances as well. I do wonder how many levels and looks of wings there are, but I am assuming at least 20? We shall see, but it is good to be floating around!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Wings-system.png"><img class=" td-modal-image alignnone wp-image-55667 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Wings-system.png" alt="" width="1280" height="720"></a></p>
<p>• <strong>PVE dungeons</strong> – I am a huge fan of Diablo and Diablo II, hence grinding out new loot in dungeons (although automated here) never gets boring. This feature opens up really fast as well for new characters to experience, which is definitely a big bonus. Do take note of the 3 difficulties, and the Legendary loot (orange) only dropping in the toughest Hell mode.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Solo-dungeon-system.png"><img class=" td-modal-image alignnone wp-image-55668 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Solo-dungeon-system.png" alt="" width="1280" height="720"></a></p>
<p>• <strong>Classic PVE modes</strong> – Within the hour, classic PVE modes from MU Online such as Devil Square and Blood Castle are unlocked. While I am not sure if these modes stayed true to the original, I have certainly heard about them. Both modes give generous rewards upon completion, including gears and EXP, which certainly aided my progress to level 100.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Blood-Castle.png"><img class=" td-modal-image alignnone wp-image-55669 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Blood-Castle.png" alt="" width="1280" height="720"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Devil-Square.png"><img class=" td-modal-image alignnone wp-image-55670 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Devil-Square.png" alt="" width="1280" height="720"></a></p>
<p><strong>Negatives</strong></p>
<p>• <strong>Automated combat</strong> – While I think I am asking too much, I did observed that the range between character and targets are pretty short for the Archer class. Yes, players should be manual when facing tougher monsters, but the dodge skill should activate automatically when being mobbed by a certain amount of enemies. Just a really small issue though 🙂</p>
<p>• <strong>Upgrading skills</strong> – Normally, there would be a button to just “Quick Upgrade” all skills to the highest possible level in most mobile MMORPG titles. However, in MU Online 2, players would need to reach level 100 or attain a VIP level to access this function. It is irritating to manually up the skill levels, but level 100 is within reach in just 1 hour.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Skills-upgrade.png"><img class=" td-modal-image alignnone wp-image-55671 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Mu-Origin-2-Skills-upgrade.png" alt="" width="1280" height="720"></a></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-43227390516882665452019-04-07T19:49:00.000+07:002019-04-07T19:49:04.775+07:00Astellia – Massive interview with Barunson E&A on upcoming western server<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-image-696x344.png" alt="" title="Astellia interview image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a24052f674_rand td_block_template_1 ">
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<p>[<a href="https://www.astellia-mmo.com/#signup" target="_blank" rel="noopener">Game signup</a>] It is rare to have Korean PC MMORPG titles launching in the western market these days, but <a href="https://mmoculture.com/2019/01/astellia-new-fantasy-pc-mmorpg-announced-for-western-market/" target="_blank" rel="noopener">Astellia was recently announced</a>. Publisher Barunson E&A might be an unfamiliar name, but the Korean company has been around since 1997 starting out as YTV Communication. With Astellia, its upcoming fantasy PC MMORPG, Barunson E&A is looking to make a huge impact in the western gaming market this year. In this interview, we find out more about the company, Astellia, and ambitions for the future. Read on for more info!</p>
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<p><strong>Q: Please introduce yourselves to everyone reading this interview.</strong></p>
<p><strong>A:</strong> My name is Wes Conner, I am the Studio Producer for Astellia with BE&A out of Irvine, California.</p>
<p><strong>Q: Not many gamers might know Barunson E&A, and some might mistake the company as Barunson Interactive, developer of Dragonica. Kindly introduce your company to our readers</strong> 😊</p>
<p><strong>A:</strong> Barunson E&A is a publishing studio focused on bringing AAA Games to the Western market. We’re a team that’s passionate about creating the best online gaming experience for our players. As a publisher, BE&A is dedicated to bringing players and great games together, while providing industry-best services through a secure account system, well-supported customer service, and a gamer-centric approach to our community.</p>
<p><strong>Q: I understand that Barunson E&A has opened an office in North America. Why the decision to expand now? Which regions will the new subsidiary oversee?</strong></p>
<p><strong>A:</strong> Our NA Office has been opened to give us a direct channel into the Western Market and from there we will service both NA & EU Regions, supporting three languages at launch: EN, DE, FR.</p>
<p><strong>Q: With most game companies pivoting towards mobile games, why is Barunson E&A starting a new journey in the English market with a PC title?</strong></p>
<p><strong>A:</strong> Astellia is a 6-year long labor of love, and the vision behind this game has been a driving force within the project. We know many studios are shifting their focus to mobile games, it makes solid business sense with lower investments and the potential for large returns on the investment. Astellia is focused on providing players with a return to the classic MMO tenants, and this shift in the market only makes us more firm in our belief that players are waiting for the next MMORPG that is built to last, instead of all these short term projects we keep seeing.</p>
<p><img class="alignnone size-full wp-image-55594" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-1.png" alt="" width="1280" height="720"> <img class="alignnone size-medium wp-image-55595" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-2.png" alt="" width="1280" height="720"></p>
<p><strong>Q: Gaming giant Nexon is the publisher of Astellia in South Korea. Why the decision to self-publish it for the English market?</strong></p>
<p><strong>A:</strong> The western gaming community is remarkably different when compared to the Eastern counterpart, with this in mind it seemed obvious to us we would need a Western Office to provide western services.</p>
<p><strong>Q: The development team of Astellia, Studio 8, is listed as an affiliate of Barunson E&A. Could you elaborate on this partnership? Does it mean that changes to the game can be made very quickly?</strong></p>
<p><strong>A:</strong> Barunson E&A is the majority owner of Studio8, in Korea, they share a single office building. We view our team as a global operation and coordinate as such. Our goal is to establish a clear channel of communication between the western region and the Dev Team at Studio8.</p>
<p><strong>Q: The South Korean server has just launched a few weeks ago. Does that mean the English version will be very close to the original in terms of updates and content?</strong></p>
<p><strong>A:</strong> We have a key list of changes that will be required for the Western Launch, these are based on our experiences playing western games and collecting feedback from the western players who have participated in the Korean version. Westernization of the game has been the main focus of our work for the last several months.</p>
<p><strong>Q: The Closed Beta is announced to be starting this summer. Could you provide us with more details on the current progress of the game?</strong></p>
<p><strong>A:</strong> The Korean version is live now, on our side we are working with the developers to prepare the game for western service. This process is in-depth and lengthy but it will give us time to convert various game aspects you have seen in the Korean region to something more favorable in the west. Beyond the content changes, we are also working diligently to process the localization, which requires a large amount of in-house review and revision.</p>
<p><img class="alignnone size-full wp-image-55596" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-3.png" alt="" width="1280" height="720"> <img class="alignnone size-medium wp-image-55597" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-4.png" alt="" width="1280" height="720"></p>
<p><strong>Q: There are many MMORPG players who would prefer each class having both genders. Is this available in Astellia?</strong></p>
<p><strong>A:</strong> Currently the KR Build is fully gender-locked, but based on input from the community we are working to make both genders available for each class. We currently plan to have 2 classes un-gender locked by launch with the others following until all classes have equal options. For classes that are unlocked after launch, we will make sure players can change their characters one time for free.</p>
<p><strong>Q: What are the key features or elements which set Astellia apart from other PC MMORPG titles on the market?</strong></p>
<p><strong>A:</strong> If I had to pick one feature it is the Astell System. Astellia offers +30 unique Astells who serve as companions throughout the game. Each Astell has its own backstory, skill set, combo’s and roles. These features combine to give players a degree of flexibility that is not common in games. By summoning different astells, up to three at a time, players can create effective combo strategies or have the astel support them as healers, tanks, damage dealers etc.</p>
<p><strong>Q: Obviously Astels play a major role in the game. Could you tell us how can they be obtained, and what kind of support do they provide in battles?</strong></p>
<p><strong>A:</strong> Astels are primarily obtained through normal gameplay progression such as, completing main storyline quests, and fighting your way through dungeons. Each Astel obtained expands a players arsenal of tools that can be used in combat.</p>
<p>Ranging from tanks holding the attention of monsters so you can get off your biggest AoE attacks. Support providing life-sustaining heals and buffs from the back lines. To damage dealers making short work of unwary enemies, or preventing escape with crowd control abilities.</p>
<p><strong>Q: It seems that the team is not bashful about Astellia using the “holy trinity” combination for its combat system. Does it mean that players must rely on certain classes to defeat dungeons with no alternate solutions?</strong></p>
<p><strong>A:</strong> One of the core aspects of early development plans for Astellia involved removing some of these limitations by opening up new avenues to experiment with through the Astel system. In short, players should feel that their class still fills a specific role within a group, while removing many of the usual shortcomings that often came along with it.</p>
<p>With the introduction of Astels, players are able to summon battle companions that can either augment their classes strengths or offset certain weaknesses. Which provides a lot more flexibility in group dynamics. For example, attempting to speed clear a dungeon by picking up an extra DPS in place of a Tank, while making careful use of Tank Astels. We expect to continue seeing a lot of interesting and unique ways players make use of this system to explore content their own way.</p>
<p><strong>Q: With the “holy trinity” system, it seems traditionally players favor DPS classes. Is there any potential solution to incentivize players to go for support classes?</strong></p>
<p><strong>A:</strong> Each player is able to summon a maximum of three astels at a time, and in the astel pool there are +30 astels which offer a wide array of abilities to players. A Warrior Character can choose to summon healer astels if they are taking heavy damage, or a dps astel if they want to push more damage etc. The key to this system is thinking ahead and preparing for your encounters, with the proper meta build players will be able to overcome many difficulties.</p>
<p><strong>Q: Is Astellia geared more towards PVE or PVP? Will players be at a disadvantage if they favor just one?</strong></p>
<p><strong>A:</strong> Between Avalon for PVP, Legendary Dungeons for PVE and offering both PVE & PVP Arenas I sincerely believe Astellia is in a unique position to cater to both. We do not want to exclude one player type for the other, and participating in both content types will yield the highest rewards.</p>
<p><img class="alignnone size-full wp-image-55598" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-5.png" alt="" width="1280" height="720"> <img class="alignnone size-medium wp-image-55599" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-6.png" alt="" width="1280" height="720"></p>
<p><strong>Q: Could you introduce some of the PVE and PVP modes to our readers?</strong></p>
<p><strong>A:</strong> Avalon is a persistent PvP map where three factions vie for control on a weekly basis by PVP’ing and completing objectives. Avalon is designed to allow both large scale combat but also allow for small teams to contribute, and play a meaningful role in the warfare. Outside of Avalon we have multiple dungeon types, solo, group, and legendary. Then for arenas, we have group and solo variants, both of which have your standard pvp setup as well as a pve arena where the player/s defend their crystal from wave after wave of monsters against the timer.</p>
<p><strong>Q: The big topic these days for games are loot boxes. Will they be in Astellia? And what should players expect from the monetization model in the game?</strong></p>
<p><strong>A:</strong> Astellia will be <strong>Buy to Play with micro-transactions</strong> in game. We have embraced the motto of “Play to Win”, what this means is the Pay to Win mechanics you see in other regions are going to be adapted into rewards for our build. As an example, instead of paying for full heal potions, you will earn them through time played or achievements etc. In our current business model, we do not have plans to sell Loot Crates for money, but they may be available as some form of in-game reward for in-game activity.</p>
<p><strong>Q: Other than text localization, are there any changes being made for Astellia?</strong></p>
<p><strong>A:</strong> Most definitely changes are being made for the western market; we are unlocking genders, addressing Pay to Win mechanics, reviewing the progression, and considering content that is more popular in the west.</p>
<p><strong>Q: Will there be IP restrictions for access to Astellia? And will it be available on Steam?</strong></p>
<p><strong>A:</strong> Currently we do not plan to block countries that are outside of the serviced regions, however we are still working on those finer details. We don’t want to leave anyone behind, but we also must respect any of the licensing contracts other publishers may have.</p>
<p>Steam is always an option as a possible distribution channel, but for the time being we plan to self-publish.</p>
<p><strong>Q: Last year, Barunson E&A showcased several trailers for mobile games in South Korea such as <a href="https://mmoculture.com/tag/project-ex/" target="_blank" rel="noopener">Project EX</a> and <a href="https://mmoculture.com/tag/project-b/" target="_blank" rel="noopener">Project B</a>. Would it be safe to say that they are arriving for the global gamers as well?</strong></p>
<p><strong>A:</strong> Barunson has many projects running behind the scenes, including the mobile games you have listed, but our current priority is to focus on preparing and launching Astellia. Then, from there we can consider additional titles and opportunities.</p>
<p><strong>Q: Please say some final words for this interview to our readers and gamers!</strong> 😊</p>
<p><strong>A:</strong> It was a pleasure to have this Q&A, I hope my answers provide some insight into the Astellia project and I look forward to communicating with the community more as we approach this summer. As always make sure you keep an eye on our website & social medias channels! <strong><a href="https://www.astellia-mmo.com/" target="_blank" rel="noopener">Teaser Website</a>  <a href="https://www.facebook.com/AstelliaOfficial-212166486213259/" target="_blank" rel="noopener">Facebook</a>  <a href="https://twitter.com/AstelliaOnline" target="_blank" rel="noopener">Twitter</a></strong></p>
<p><img class="alignnone size-full wp-image-55600" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-7.png" alt="" width="1280" height="720"> <img class="alignnone size-medium wp-image-55601" src="https://mmoculture.com/wp-content/uploads/2019/02/Astellia-interview-screenshot-8.png" alt="" width="1280" height="720"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-77078725474522347282019-04-06T20:00:00.000+07:002019-04-06T20:00:08.154+07:00QubeTown – Webzen launches casual farming mobile game worldwide<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2018/09/QubeTown-image-696x344.jpg" alt="" title="QubeTown image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a240aa2cd8_rand td_block_template_1 ">
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<p>Webzen today announced the launch of its new mobile farming simulation mobile game, QubeTown, on Google Play and App Store worldwide (except for Japan, China and Korea) in multiple languages. Developed by the Korean studio ARUMGAMES and published by Webzen, QubeTown is a farming simulation game based on social network games that challenges users to manage their own town by constructing buildings, producing crops, trading goods and protecting their citizens. Players can not only socialize by inviting their Facebook friends, but also make new friends by participating in guilds and communities.</p>
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<p>To celebrate the launch of QubeTown, players can log in to the game and receive daily login bonuses such as Ruby, Scrolls and more. In addition to in-game events, readers can visit <a href="http://qubetown.webzen.com/en/event/coupon" target="_blank" rel="noopener">http://qubetown.webzen.com/en/event/coupon</a> and enter this special coupon code: <strong>DOWNLOADQUBETOWN</strong> along with their in-game nickname to redeem an additional 20 extra Rubies. This coupon code expires on February 28 and cannot be redeemed any later.</p>
<p><img class="alignnone size-medium wp-image-55414" src="https://mmoculture.com/wp-content/uploads/2019/01/QubeTown-image-1.jpg" alt="" width="900" height="600"> <img class="alignnone size-medium wp-image-55415" src="https://mmoculture.com/wp-content/uploads/2019/01/QubeTown-image-2.jpg" alt="" width="900" height="600"> <img class="alignnone size-medium wp-image-55416" src="https://mmoculture.com/wp-content/uploads/2019/01/QubeTown-image-3.jpg" alt="" width="900" height="600"> <img class="alignnone size-medium wp-image-55417" src="https://mmoculture.com/wp-content/uploads/2019/01/QubeTown-image-4.jpg" alt="" width="900" height="600"> <img class="alignnone size-medium wp-image-55418" src="https://mmoculture.com/wp-content/uploads/2019/01/QubeTown-image-5.jpg" alt="" width="900" height="600"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-83924047097986572972019-04-06T05:11:00.000+07:002019-04-06T05:11:04.880+07:00Cabal Mobile – First mobile MMORPG based on Cabal IP announced<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Cabal-Mobile-696x344.png" alt="" title="Cabal Mobile"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a240fd34dd_rand td_block_template_1 ">
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<p>South Korean developer ESTgames today officially revealed Cabal Mobile, the first mobile title based on the widely popular Cabal Online IP. The first Closed Beta test will start in Korea from 13 March to 17 March, and registration is now ongoing. ESTgames assures gamers that it is a mobile MMORPG which “embodies the original systems” and “spectacular action”. Other legacy features include chain combo battles, large dungeons, and also new convenience features for the mobile environment. ESTgames plans to launch Cabal Mobile globally by this year. <strong>Update:</strong> The first trailer for Cabal Mobile is now up and running!</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-7609101036564816232019-04-05T19:03:00.000+07:002019-04-05T19:03:00.783+07:00Black Desert Mobile – Succession system arrives in 1st anniversary update<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Black-Desert-Mobile-696x344.png" alt="" title="Black Desert Mobile"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a24159d685_rand td_block_template_1 ">
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<p>Pearl Abyss recently announced it will release 3 succession classes on 28 February for Black Desert Mobile as part of its 1st anniversary update in South Korea. The succession system was <a href="https://mmoculture.com/2018/11/black-desert-mobile-pearl-abyss-reveals-new-succession-class-system/" target="_blank" rel="noopener noreferrer">first announced</a> in November 2018, when Pearl Abyss revealed that players who do not want to awaken their characters and wield a new weapon will “soon” have the option of an progression route. Characters who have already awakened can also take part in a one-time quest to change into the succession class for free. This free chance to swap over is also open to all new players. The first 3 succession classes are for Warrior, Ranger, and Valkyrie.</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-82875534756622141722019-04-05T14:54:00.000+07:002019-04-05T14:54:06.490+07:00Perfect World Mobile – Tencent Games announces China launch date for mobile MMORPG<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-image-696x344.png" alt="" title="Perfect World Mobile image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a241adae36_rand td_block_template_1 ">
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<p>First <a href="https://mmoculture.com/2018/04/perfect-world-mobile-mobile-mmorpg-based-on-classic-game-revealed/" target="_blank" rel="noopener noreferrer">revealed in April 2018</a> and  <a href="https://mmoculture.com/2018/08/perfect-world-mobile-full-cg-trailer-for-mobile-mmorpg-revealed-at-chinajoy-2018/" target="_blank" rel="noopener noreferrer">showcased at ChinaJoy 2018</a>, Tencent Games recently announced that Perfect World Mobile will officially <strong>launch in China on 6 March</strong>. Based on the original Perfect World Online and developed by Perfect World, this mobile version has already gone through months of Closed Beta tests. Also, you can see that Tencent Games has again asserted its dominance of the Chinese games market by having Perfect World Mobile on its platform, rather than developer Perfect World launching the game itself.</p>
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<p>The 3 main races are all here for the official launch, including Human, Untamed, and Winged Elf. The 5 confirmed classes are Human Wizard, Human Blademaster, Untamed Barbarian, Male Winged Elves Archer, and Female Winged Elves Cleric. The 6th class is teased as “Fairy”, but no other details were revealed thus far. Do note that these class names are from the PC English version of Perfect World Online, and might change if Perfect World Mobile ever launches for the western market. The holy trinity combo is still here too.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-screenshot-1.png"><img class=" td-modal-image alignnone wp-image-55848 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-screenshot-1.png" alt="" width="1200" height="600"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-screenshot-2.png"><img class=" td-modal-image alignnone wp-image-55849 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-screenshot-2.png" alt="" width="1200" height="600"></a> <a href="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-screenshot-3.png"><img class=" td-modal-image alignnone wp-image-55850 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Perfect-World-Mobile-screenshot-3.png" alt="" width="1200" height="600"></a></p>
<p>Main features of the game includes the classic character wings, flying mounts, costumes, and aerial combat was touted since the beginning. Perfect World Mobile also claims to have “over 60,000 square kilometre” of land to explore, but it would not be the first time a game feature is exaggerated in press releases. Based on the 14-year old Perfect World IP, will this mobile MMORPG fulfill expectations? We will try to play the game at launch, so stay tuned!</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-12597759753364240942019-04-05T08:25:00.000+07:002019-04-05T08:25:08.515+07:00Anthem – Latest game from EA BioWare gets thrashed by gaming community<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Anthem-image-696x344.png" alt="" title="Anthem image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a2420a13dc_rand td_block_template_1 ">
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<p>Personally, I have swore off any games by EA after the experience I had with the Sim City reboot. It is never alright for the accounting and business executives to dictate how a game should be developed for maximized profits, something which EA has been accused of over the years leading to the downfall of many games. Anthem, the new game from EA BioWare, reeks of such decisions based on comparisons between the old-school BioWare titles and post-EA ones. It is alarming when even shady publications such as IGN gave Anthem a low score on its review, while GameSpot tried its very hardest not to publicly slam the game.</p>
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<p>Of course, then there are the reviews and comments from popular YouTube content makers. Other than Anthem being plagued with technical errors and hundreds of bugs, some game design choices were taken into question. Despite being announced earlier, the central hub (basically the town) feels eerily weird with only 1 player walking around instead of being an actual multiplayer central, like a MMORPG (a term which EA has avoided). Other than the awesome flying through the gorgeous map (which is just 1) and flashy combat, everything else from story to grinding to boss fights were taken into question.</p>
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<p>EA is known to unceremoniously close down studios which have under performed over the course of a few games, and I would suppose Anthem is heading to be the second under BioWare after the heap of steaming poop known as Mass Effect: Andromeda. From what I know, some big gaming companies tie bonus payments and financial benefits to <a href="https://www.metacritic.com/game/pc/anthem" target="_blank" rel="noopener noreferrer">scores from Metacritic</a>, which at this point does not bode well for BioWare. According to the latest reviews, even the official Day 1 launch patch did not manage to fix the various major bugs.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Anthem-Metacritic-score.png"><img class=" td-modal-image alignnone wp-image-55841 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Anthem-Metacritic-score.png" alt="" width="1004" height="494"></a></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-88952771769419777572019-04-04T13:42:00.000+07:002019-04-04T13:42:06.139+07:00Last Idea – Square Enix has ran out of name ideas for its new mobile RPG<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Last-Idea-image-696x344.png" alt="" title="Last Idea image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a2426a2b76_rand td_block_template_1 ">
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<p>Square Enix is known to flood the market with random mobile games in Japan, and most recently it has announced a new one titled Last Idea. Is this an indication that Square Enix has finally lost its mojo and admitting it has ran out of ideas? 😀 According to the storyline, players take on the role as a treasure hunter who meets a loli who has lost her memory. As usual, players will get to adventure across a fantasy RPG world and recruit new companions along the way. Reactive gameplay control by players is touted as a feature, but there is no actual footage right now. Square Enix is scheduled to launch Last Idea in Japan this spring.</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-59854193617228614612019-04-03T23:50:00.000+07:002019-04-03T23:50:00.533+07:00MU Origin 2 – A quick look at the new features of Abyssal Realm update<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-image-696x344.png" alt="" title="MU Origin 2 image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a242c09828_rand td_block_template_1 ">
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<p>MU Origin 2 just had its first massive content update since launching in Southeast Asia earlier this year, adding in the high-level Abyssal Realm region. With a minimum level requirement of 280, you can bet that this region is filled with dangers all around. Oh, did I mention that it is Free-for-All PK in all the maps here? With my own character just nearing level 300, let us look at the new features MU Origin 2 has prepared for us in the abyss.</p>
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<p><strong>Introduction to the Abyssal Realm</strong></p>
<p>• As mentioned previously, there is a minimum level requirement of 280 to enter.</p>
<p>• Unless you change the PK settings, everyone can be killed and attacked in the maps of Abyssal Realm.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Abyssal-Realm-map.png"><img class=" td-modal-image alignnone wp-image-55766 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Abyssal-Realm-map.png" alt="" width="1280" height="720"></a></p>
<p>• All maps in this region are cross-server. This means that players from other servers will be entering all maps in the Abyssal Realm. Personally, I feel that it is better for the Abyssal Realm to be Server vs Server, instead of totally free for all PK. Even high-level players will be annoyed at the constant killing with no support most of the time.</p>
<p>• Here is a look at the servers involved:</p>
<p><img class="alignnone size-full wp-image-55761" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Cross-server-list-for-Abyssal-Realm.jpg" alt="" width="800" height="800"></p>
<p><strong>Dimensional Merchant</strong></p>
<p>• This is a special NPC which appears in the Elveland map in the Abyssal Realm only during the <strong>first 3 days</strong> of the update.</p>
<p>• At 12:00 PM server time of the 3 days, players must find this NPC somewhere on the map.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Dimensional-Merchant.png"><img class=" td-modal-image alignnone wp-image-55762 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Dimensional-Merchant.png" alt="" width="1280" height="720"></a></p>
<p>• He sells tons of valuable and exclusive items just for 1 Diamond! Even though it is cash currency, the price is just unbelievable!</p>
<p>• Of course, I was lucky and immediately found him once the server opened during the first day. Subsequently, I could see players killing each other to purchase items from him. Talk about a big shopping massacre!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Dimensional-Merchant-items.png"><img class=" td-modal-image alignnone wp-image-55763 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Dimensional-Merchant-items.png" alt="" width="1280" height="720"></a></p>
<p><strong>Advanced bounty quests</strong></p>
<p>• This is a really common quest system found in most mobile MMORPG titles, and I was wondering why it was missing from MU Origin 2.</p>
<p>• Basically, players get to choose from 1 of the 3 quests available on the screen at each time, with the missing slot being refreshed once the selected quest is completed.</p>
<p>• Of course, players get to refresh all 3 quests for free a few times, with the rest requiring Diamonds to do so.</p>
<p>• While it seems easy, do not forget that all the quests are on maps in the Abyssal Realm, which means players will be killing each other for the mobs… and no reason!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Abyssal-Realm-bounty-quests.png"><img class=" td-modal-image alignnone wp-image-55765 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Abyssal-Realm-bounty-quests.png" alt="" width="1280" height="720"></a></p>
<p><strong>Crystal Mine</strong></p>
<p>• This is more of a bonus map for high-level players to gather some items, including gold, runes, pink diamonds, and more based on the colors of the crystals.</p>
<p>• Once again, open PK is live here, so players might be killing to gather the rarer crystals for bonus items. Nowhere is safe in this update!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Crystal-Mine.png"><img class=" td-modal-image alignnone wp-image-55764 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Crystal-Mine.png" alt="" width="1280" height="720"></a></p>
<p><strong>Quinton’s Revenge</strong></p>
<p>• With high-level players from 5 servers congregating in 1 map for open-world boss raids, it was always a tall order for me and my server from the start.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Quintons-Revenge.png"><img class=" td-modal-image alignnone wp-image-55767 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Quintons-Revenge.png" alt="" width="1280" height="720"></a></p>
<p>• Not only do we have to battle against players, players have to stop an advancing Demon Lord Quinton from reaching the only safe haven in the map as well! Talk about total chaos!</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-Quintons-Revenge-screenshot.png"><img class=" td-modal-image alignnone wp-image-55776 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-Quintons-Revenge-screenshot.png" alt="" width="1280" height="720"></a></p>
<p><strong>Golden Force</strong></p>
<p>• Similar to Quinton’s Revenge, Golden Force is an open-world event held in the new Abyssal Realm, where open PK is fair everywhere.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Golden-Force.png"><img class=" td-modal-image alignnone wp-image-55768 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/MU-Origin-2-Golden-Force.png" alt="" width="1280" height="720"></a></p>
<p>• There are no indications on where the Golden Force mob spawns, so players have to go around the map finding them.</p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-67360293888730290232019-04-03T12:00:00.000+07:002019-04-03T12:00:00.133+07:00ArenaNet – Guild Wars 2 studio confirms staff layoff and cancels secret project<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/ArenaNet-696x344.png" alt="" title="ArenaNet"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a243172586_rand td_block_template_1 ">
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<p>According to various sources, Guild Wars and Guild Wars 2 studio ArenaNet is preparing to layoff staff soon. This is due to parent company, Korean gaming giant NCsoft restructuring as well, which is affecting all subsidiaries. An unannounced game project from ArenaNet is also cancelled. <a href="https://twitter.com/Gaohmee/status/1098726153005592576" target="_blank" rel="noopener">According to tweets</a> from a current staff, management has yet to confirmed who are being cut, but has been transparent with the news. Last month, NCsoft also <a href="https://www.gamesindustry.biz/articles/2019-01-21-layoffs-hit-ncsofts-iron-tiger-studios" target="_blank" rel="noopener">laid off staff</a> from another subsidiary, Iron Tiger Studios. The studio was formed to lead NCsoft’s charge into the western mobile gaming market, but it has failed to launch a single game.</p>
<p><img class="size-full wp-image-55833 aligncenter" src="https://mmoculture.com/wp-content/uploads/2019/02/ArenaNet-layoff-tweets.png" alt="" width="641" height="1188"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-67460305388718500882019-04-02T18:09:00.000+07:002019-04-02T18:09:09.931+07:00Nintendo – America subsidiary taken over by Bowser as new president<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/King-Bowser-696x344.png" alt="" title="King Bowser"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a243731930_rand td_block_template_1 ">
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<p>Reggie Fils-Aime, the long-time president of Nintendo America, <a href="https://www.youtube.com/watch?v=v-hWm8cg9Eo" target="_blank" rel="noopener">announced earlier today</a> that he is retiring this April. The face of Nintendo in the western market at game events throughout the years, he will certainly be missed. It is time for someone to step up and fill his presidential shoes, and Bowser has been elected to the seat. We are talking about Doug Bowser, who is currently the Vice President of Sales in Nintendo America. The coincidence with Mario’s arch-nemesis, King Bowser, is now the talk of the town. Will Bowser set the company on fire and lead it to a new era? Also, will the <a href="https://www.trustedreviews.com/news/nintendo-switch-mini-features-rumours-3652453" target="_blank" rel="noopener">Nintendo Switch Mini</a> debut soon?</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Bowsers.png"><img class=" td-modal-image alignnone wp-image-55826 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Bowsers.png" alt="" width="1147" height="746"></a></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-30807598218664001662019-04-01T18:15:00.000+07:002019-04-01T18:15:05.120+07:00Closers – Rogue Agents update arrives with content roadmap for 2019<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/Closers-Rogue-Agents-696x344.png" alt="" title="Closers - Rogue Agents"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a243cb8705_rand td_block_template_1 ">
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<p>[<a href="https://teamcriticalhit.com/sendy/l/Cnty763KMPcohlPCFzAiyZ0g/f3e892iiR7BprZWae7634ZPbQA/6k8rBE59DIsGKqFNaIk5Kg" target="_blank" rel="noopener">Play free now</a>] It has been a wild first year since Closers officially launched, and on the game’s 1st anniversary, the team is thrilled to announce the next chapter of the story. Starting <strong>12 February 2019</strong>, Rogue Agents sends players off on a new adventure with an unexpected twist. Players most likely did not see this coming… The Wildhüter team, led by Wolfgang, is now opposed to the rest of the UNION and has split off as an independent faction! It’s up to the Black Lamb and Wolf Dog teams to bring these rogue agents to heel.</p>
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<p>En Masse Entertainment continues its commitment to the Closers community to keep the game fresh with consistent content additions. Rogue Agents is just the first salvo in a parade of new content coming in 2019. Players can now have a peek at what is to come thanks to the new update roadmap below. Players will find new dungeons, new stories, Task Force promotions, a new character, a new battle system and much, much more.</p>
<p><a href="https://mmoculture.com/wp-content/uploads/2019/02/Closers-2019-roadmap-preview.jpg"><img class=" td-modal-image alignnone wp-image-55577 size-full" src="https://mmoculture.com/wp-content/uploads/2019/02/Closers-2019-roadmap-preview.jpg" alt="" width="1920" height="1276"></a></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-21144084139780994692019-04-01T11:25:00.000+07:002019-04-01T11:25:00.128+07:00ROTK: The Legend of Caocao – Developers explain new PVP mode for mobile tactical RPG<div><img width="696" height="343" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/02/ROTK-Legend-of-Caocao-image-696x343.jpg" alt="" title="ROTK Legend of Caocao image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a24437855a_rand td_block_template_1 ">
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<p>New content arrives for Nexon Korea’s Romance of the Three Kingdoms (RoTK): The Legend of CaoCao, the mobile remake of the classic turn-based tactical role-playing simulation grand strategy war game. Novices and veterans can now enlist in the massive new player vs player (PvP) game mode that boasts even more active play than the game’s previous asynchronous Annihilation mode. The PvP content update is now available to download in <strong>North America</strong> and <strong>Southeast Asia</strong> on both Google Play and the App Store.</p>
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<p>Based on the celebrated Romance of the Three Kingdoms series, RoTK: The Legend of CaoCao’s addictive gameplay and tight mechanics invite players to join CaoCao in his quest to dominate the Three Kingdoms. Players must assemble an elite team of commanders and reenact tales of legendary heroes to defeat enemies. Today’s significant content update expands RoTK: The Legend of CaoCao’s unique gameplay, strategic mechanics and retro combat with the new features listed below. Download now and return to the warring states!</p>
<p><img class="alignnone size-full wp-image-55544" src="https://mmoculture.com/wp-content/uploads/2019/02/ROTK-Legend-of-Caocao-image-1.jpg" alt="" width="1280" height="720"></p>
<p>• <strong>PvP Combat</strong> – Players can now test their skills with the all-new real-time PvP game mode, including the option of both Ranked and Exhibition Matches;</p>
<p>• <strong>Extensive Battleground Enhancements</strong> – All five Battlegrounds are now larger and have been altered with new landscapes to further challenge players;</p>
<p>• <strong>Exclusive Commander Gear</strong> – Players can earn limited new Commander Skin and Commander Exclusive Artifact treasures;</p>
<p>• <strong>Community Special Events</strong> – Nexon offers 10,000 Gold Coins, a Seven-Star Artifact Voucher, 10 million Silver Coins and a Warlord Horse for all players who log in before Friday, Feb 8;</p>
<p>• <strong>Additional Updates</strong> – Today’s overhaul also delivers several other system updates, including new ranking ladders, mid-battle emotes, bug fixes and in-game balances.</p>
<p><img class="alignnone size-full wp-image-55545" src="https://mmoculture.com/wp-content/uploads/2019/02/ROTK-Legend-of-Caocao-image-2.jpg" alt="" width="1280" height="720"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-64907012537155534292019-03-31T20:54:00.000+07:002019-03-31T20:54:05.485+07:00One Piece Bounty Rush – New mobile RPG based on beloved manga series officially launches<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/01/One-Piece-Bounty-Rush-image-new-696x344.png" alt="" title="One Piece Bounty Rush image new"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a24490bab8_rand td_block_template_1 ">
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<p>Bandai Namco today announced that One Piece Bounty Rush, the new 4-vs-4 real-time mobile battle game based on the iconic anime series, is now available as a free download on both the App Store and Google Play. In the game, players can assemble 4-person dream-teams of the most beloved One Piece characters to do what pirates do best: take the loot! With over 40 fan-favorite swashbucklers to choose from, including Luffy, Nami, Zoro, Sanji, Chopper, Usopp, Arlong, Buggy, Crocodile and even “Red-Haired” Shanks!</p>
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<p>To celebrate the launch of One Piece Bounty Rush, Bandai Namco has revealed the results of its Worldwide Character Poll campaign on the game’s official Facebook page. To learn the identity of the winning character, who will be made available to all One Piece Bounty Rush players as part of a special in-game giveaway, <a href="https://www.facebook.com/OPBR.EN/" target="_blank" rel="noopener">please visit this link</a> for more information.</p>
<p><img class="alignnone size-medium wp-image-55535" src="https://mmoculture.com/wp-content/uploads/2019/01/One-Piece-Bounty-Rush-image-1.jpg" alt="" width="1200" height="900"> <img class="alignnone size-medium wp-image-55536" src="https://mmoculture.com/wp-content/uploads/2019/01/One-Piece-Bounty-Rush-image-2.jpg" alt="" width="1200" height="900"> <img class="alignnone size-medium wp-image-55537" src="https://mmoculture.com/wp-content/uploads/2019/01/One-Piece-Bounty-Rush-image-3.jpg" alt="" width="1200" height="900"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-6353713656084518122019-03-31T00:03:00.000+07:002019-03-31T00:03:00.751+07:00MapleStory M – Brand new Explorer classes arrives in mobile MMORPG<div><img width="696" height="344" class="entry-thumb" src="https://mmoculture.com/wp-content/uploads/2019/01/MapleStory-M-Explorers-image-696x344.png" alt="" title="MapleStory M - Explorers image"><p class="td-g-rec td-g-rec-id-content_top td_uid_2_5c7a244e8de68_rand td_block_template_1 ">
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<p>MapleStory M today added a new content update that brings a multitude of new material for players, including 3 new explorer classes, improved equipment enhancement systems, and more. The three new unique explorers includes the swift thief <strong>Shadower</strong> who deals close-combat damage with a dagger, the <strong>Hero</strong> who uses “Two-Handed Sword” and “Two-Handed Axe” for powerful blows to enemies, and the <strong>Arch Mage</strong>, the flashiest magic class of Maple World who uses spells with Ice and Lightning properties to annihilate enemies.</p>
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<p>Players will also be able to enjoy Emblem Enhancement, a new system where Emblem Trace can be extracted from Elite items to make Emblem equipment more powerful. It also features Exaltation where players must use Elite equipment that is identical to the base equipment or utilize Exaltation Stones as material during Exaltation. Additionally, there are new class growth support events and Lunar New Year celebrations for all in MapleStory M!</p>
<p><img class="alignnone size-medium wp-image-55459" src="https://mmoculture.com/wp-content/uploads/2019/01/MapleStory-M-Arch-Mage.png" alt="" width="1100" height="651"> <img class="alignnone size-medium wp-image-55460" src="https://mmoculture.com/wp-content/uploads/2019/01/MapleStory-M-Hero.png" alt="" width="1100" height="651"> <img class="alignnone size-medium wp-image-55461" src="https://mmoculture.com/wp-content/uploads/2019/01/MapleStory-M-Shadower.png" alt="" width="1100" height="651"></p>
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</div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-24906742036356994412019-03-30T20:03:00.000+07:002019-03-30T20:03:04.516+07:00Guild Wars 2 WvW Mount The Warclaw Announced<div><p>WvW players know all too well that content for the least popular game mode is rare, so when it does happen it’s something really exciting. That’s why we’re so excited that there’s a Guild Wars 2 WvW mount coming out. This mount won’t just get you around the battlefield quickly, though there is that benefit.</p>
<p>The Warclaw comes with three special abilities that will enhance your WvW gameplay. The first is Battle Maul. When you jump into battle while mounted your Warclaw will maul your enemy before it disappears. This is your standard attack and dismount move.</p>
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<p><a href="https://www.mmogames.com/wp-content/uploads/2019/02/GW2-Warclaw-Mount-WvW.jpg"><img class="aligncenter size-content-image-thumbnail wp-image-282016" src="https://www.mmogames.com/wp-content/uploads/2019/02/GW2-Warclaw-Mount-WvW-560x315.jpg" alt="" width="560" height="315"></a></p>
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<p>The second ability is Chain Pull and from a WvWer’s standpoint possibly the most exciting of the three abilities. Those on Warclaws will be able to help pull down gates to gain entrance to whatever structure the zerg is currently focused on. This is an advanced ability which almost certainly means that it will have to be unlocked. As of writing this, pre-embargo we don’t yet have that information.</p>
<p>The final ability is Evade. Get a quick burst of speed and evade attacks allowing you to break through enemy lines. This will be especially useful in Castle sieges where getting a team through the hall quickly to attack from behind will add a very interesting new element to the event.</p>
<p>The Warclaw is will be available on February 26th for anyone who owns Path of Fire. While we may have to wait a week before we can play with it we can see it now in this fantastic trailer.</p>
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<p>As someone who is a long time fan of WvW, I’m especially intrigued to see what kind of impact Warclaw will have on WvW. Though I suspect that having the mount will become a requirement for taking part in the game. This has the potential to leave some people behind who haven’t bought Path of Fire and have no plans to do so. Expect WvW queues to come back for the next few days as everyone wants to give the new mount a try.</p>
<p>If you’re interested in The Warclaw it can only be obtained in WvW but, it can be summoned anywhere other mounts can be summoned. That means you will be able to use it in the open world. However, the Chain Pull ability is something that has very limited use in the main PvE part of the world. So, while it will be fun for getting around with it may not have much utility. Still, how many Charr are we going to see running around riding on Warkitties? The answer is a lot…including me.</p>
<p><a href="https://www.mmogames.com/wp-content/uploads/2018/07/The-Princess-GW2.jpg"><img class="aligncenter size-content-image-thumbnail wp-image-240746" src="https://www.mmogames.com/wp-content/uploads/2018/07/The-Princess-GW2-560x315.jpg" alt="" width="560" height="315"></a></p>
Related: <a></a><a href="https://www.mmogames.com/tag/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="https://www.mmogames.com/tag/mount/" rel="tag">Mount</a>, <a href="https://www.mmogames.com/tag/path-of-fire/" rel="tag">Path of Fire</a>, <a href="https://www.mmogames.com/tag/update/" rel="tag">Update</a><br> <p>Related: <a href="https://www.mmogames.com/tag/free/" rel="tag">Free</a> </p></div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-47311592113060638302019-03-30T00:19:00.000+07:002019-03-30T00:19:11.409+07:00WoW Wednesday: How To Quickly Gear Your Alts<div><p>With new Allied Races on the horizon for Battle for Azeroth, there are certainly more than enough excuses to work on alternate characters or alts. Some players like a break in their current gameplay style, others may want to see how another class fits their raid composition. Perhaps you would like to see how a newer melee class holds up with your Arena team? The main hurdle for every player in World of Warcraft’s end-game, no matter the class, is of course gear. End game performance isn’t entirely about skill (or how hard your Paladin friend can hit the buttons with their face) but instead how your stats are affected by your equipable gear. This week we will be diving into some of the fastest methods to gear your alts and get them ready for raiding.</p>
<p>With a freshly level-capped 120 character, your gear may be relatively hit-or-miss in terms of its quality. Most players who quest through Kul Tiras and Zandalar will be outfitted in questing greens and blues, barely breaching item-level 300. The first step for freshly dinged players is to begin hitting Normal and Heroic level dungeons and scoring some loot off of the bosses contained within. Most players may find themselves easily falling into Normals, as Heroic not only has a higher item-level requirement for entry but a much higher difficulty with the launch of Season 2 in Battle for Azeroth. This is perhaps the best method to begin arming your hero of Azeroth, but one can quickly accelerate their growth with the newest gameplay introduced into WoW.</p>
<p>At item-level 320, your character will unlock access to Warfronts. Locked to a rotating cycle for each faction, Warfronts feature dynamic battlefields besieged by both the Horde and the Alliance in a struggle for dominance. Each Warfront cycles through different phases, working through four separate steps that are vital to leveling your character.<br>
<img class="aligncenter size-content-image-thumbnail wp-image-254041" src="https://www.mmogames.com/wp-content/uploads/2018/09/wow-horde-warfront-thing-560x315.jpg" alt="" width="560" height="315"><br>
The first, the Contribution Phase, is locked to your specific region (ie. only US players contribute to the US Horde War Effort in Darkshore). Each day three daily quests will be open that will require profession turn-ins which reward a large amount of Azerite. These quests are vital for leveling up your Heart of Azeroth, which will, in turn, unlock more traits in your Azerite Gear. This means that as your Heart’s item level increases, so will your gear as you unlock their central Azerite Traits. This contribution phase lasts for anywhere from three to five days.</p>
<p>After the Contribution Phase is the Assault Phase. This is the most vital part of gearing up your character, as every successful Warfront will reward higher item-level gear, as well as a Heroic-Raid Tier quality item once per Warfront Cycle. For the Battle for Stromgarde, players with item-level 320 gear can enter the warfront and receive 350 gear for winning. At ilvl 335, players can enter the Battle for Darkshore and receive item-level 375 gear. Both warfronts are repeatable and share separate cycles, meaning that shortly after completing Stromgarde several times, you’ll quickly be ready to step into Darkshore.</p>
<p>It’s also heavily recommended you start hitting Heroic Level Island Expeditions. Each week your Artifact Knowledge for the Heart of Azeroth grows, reducing how much Azerite you need to level it up. Heroic Expeditions not only give a sizable chunk of Azerite and contribute to the weekly quest for 2500 Azerite but also have a higher chance to drop Azerite-rewarding Quest Items.</p>
<p>With a large collection of Darkshore gear in your pockets and your Heart well on its way to healing Azeroth, you’ll finally be ready to step into higher-level content in the end-game. There are two feasible options for quickly amassing gear on top of regularly raiding; Mythic+ Dungeons and Rated PvP.</p>
<p>Mythic+ Dungeons are the most active end-game content in Battle For Azeroth. Due to their importance, they’re almost mandatory to complete at least one every week in order to maximize your gearing curve. Using a Mythic Keystone, players can enter increasingly difficult Battle for Azeroth dungeons in a time-attack mode. Completing dungeons with progressively higher keystones will result in greater rewards not only at the dungeon’s end but also in your Challenger’s Cache at the end of the week.</p>
<p><img class="size-content-image-thumbnail wp-image-252777 aligncenter" src="https://www.mmogames.com/wp-content/uploads/2018/09/WoW_Boss_Fight-560x341.jpg" alt="" width="560" height="341"></p>
<p>The biggest reward from the cache is Titan Residuum, a new currency introduced in Season 2. This Residuum can be turned into Ethereal vendors in Dazar’alor and Boralus for high-level gear, including specific ilvl 415 pieces to kit out your character. While you can also scrap Azerite Gear to earn Titan Residuum, it’s simply far more efficient to hit increasingly higher level Mythic+ dungeons. We detailed the progressive rewards and more about Mythic+ dungeons several weeks back.</p>
<p>Conversely, Rated Player vs. Player content also offers higher item level gear that, for some players, can quickly result in incredibly powerful rewards. While players can earn lower item level gear after winning Random Battlegrounds or Arena Skirmishes, Rated content offers higher-tier rewards more regularly. Winning in Arenas or Rated Battlegrounds can reward you with item level 380 gear in Season 2 well below titled ratings. Increasing your rating to 1400 can allow you to earn ilvl 390 gear after each match.</p>
<p>Winning organized PvP of any kind, whether it be Skirmishes, Random Battlegrounds or Rated Content will reward you with Conquest. Each week players can farm for a set piece of gear by gaining Conquest, scaling in power for each time you fill your Conquest bar. While this loot is preset, you know what you’re getting each week and can target specific pieces for a slow but gradual gain. Players who haven’t completed any of their Conquest Bar over the Season can fill it up multiple times each week, using it as a catch-up tool to gear their characters. After filling their Conquest Bar (or earning 500 Conquest) players will also unlock a weekly chest at your War Headquarters. You can check out our guide on Rated PvP to get an idea of how item levels scaled in Season One and how they work in Season Two.<br>
<img class="aligncenter size-content-image-thumbnail wp-image-251495" src="https://www.mmogames.com/wp-content/uploads/2018/09/wow-karate-kickin-cow-560x315.jpg" alt="" width="560" height="315"><br>
Last, but certainly not least, there is, of course, the Raiding Scene. With the release of the Battle for Dazar’alor, both Heroic and Mythic Uldir are now far easier to do with a pick-up group due to overgearing. Heroic Uldir still rewards item-level 370 gear and can be used as a stepping stone if you find your luck lacking between Mythic+ and Rated PvP. Of course, once you’ve hit the big-time, you can also step into the siege on Zandalar’s shores and pillage its bosses for item level 400 gear in Heroic BFDA.</p>
<p>But these are just our suggestions. How do you gear up your alts, or even your first main character, in Battle for Azeroth? Let us know down below!</p>
Related: <a></a><a href="https://www.mmogames.com/tag/dungeon/" rel="tag">Dungeon</a>, <a href="https://www.mmogames.com/tag/warcraft/" rel="tag">Warcraft</a>, <a href="https://www.mmogames.com/tag/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="https://www.mmogames.com/tag/wow/" rel="tag">WoW</a>, <a href="https://www.mmogames.com/tag/wow-wednesday/" rel="tag">WoW Wednesday</a><br> <p>Related: <a href="https://www.mmogames.com/tag/battle-for-azeroth/" rel="tag">Battle for Azeroth</a> </p></div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0tag:blogger.com,1999:blog-8721173840693810465.post-75835510041043258342019-03-29T15:21:00.000+07:002019-03-29T15:21:06.313+07:00MAD CATZ R.A.T. 8+ Gaming Mouse Review<div><p>Disclaimer: Reviewer was provided with a free sample to review and keep.</p>
<p> </p>
<p>To say that MAD CATZ has a stilted legacy is a mild understatement to veteran gamers. Growing up with the first generations of 3D consoles, MAD CATZ peripherals were everywhere in the gaming market, especially with the dawn of the Nintendo Gamecube and Playstation 2. These were certainly not the paragons of quality gamers came to expect from first-party peripherals, but that would quickly change with the diversifying market of PC Gaming. MAD CATZ has always been known for mastering one thing: mice.</p>
<p>The R.A.T. line of mice has extended back to before the company’s bankruptcy and subsequent buyout in 2017, with quality always at the forefront alongside its undeniably futuristic design aspirations. One of the most celebrated of the line, the original R.A.T. 5, is still to this day touted as a paragon of the series. With the relaunching of the MAD CATZ brand, the company has done the same with its line of mice, updating them with newer features for newer hardware. Alongside the R.A.T. 4+, 6+ and Pro S3, today we’ll be reviewing the R.A.T. 8+, touted as being, ‘designed for the professional gamer.’</p>
<p> </p>
<h2>A Return To Shifting Excellence</h2>
<p>Like the mice that came before it, the R.A.T. 8+ is gritty, futuristic, and utterly customizable. Being one of the best-known features of the line, the 8+ is just as adjustable as its brethren, from the chassis to the grips and beyond. The actual width of the mouse as it comes in the packaging is rather standard, matching the original R.A.T 8 at just over two inches. The 8+ also comes with tools on-board to assist with adjusting its shape to meet your exact specifications and needs.<br>
<img class="aligncenter size-content-image-thumbnail wp-image-281475" src="https://www.mmogames.com/wp-content/uploads/2019/02/RAT-8-560x411.jpg" alt="" width="560" height="411"></p>
<p>Featuring adjustable thumb wings and palm rest, the 8+ allows gamers of all ages and sizes to maximize their comfort around its central frame and modify the grip as needed. Even with both rests fully extended, the 8+ is still just as sturdy as when it is closed, owing to its solid-chassis construction. Contained additionally in its packaging are a host of grip-pads, allowing users to switch their rests to a more textured face, or wing both their thumb and pinkie rests for palm-gripped players.</p>
<p>Aside from being a sturdy piece of hardware, the R.A.T. 8+ also comes with the same modifiable weight as its predecessor. Hosting three 18 gram weights, the mouse even without them is incredibly heavy owed to its metal-body, weighing in at 145 grams. While it gives the 8+ a sturdy, almost powerful feel players who rely on swift and sudden reactions may find the weight jarring as they adapt to it in their work and gameplay.</p>
<p>However, despite this customization, I found my somewhat larger-sized hands consistently struggling to find a comfortable rest on the mouse. Being a palm-grip player, I enjoy larger mice such as the Razer Naga or Corsair M65, which allow me to make as much contact as possible. Using the R.A.T. 8+, even with every aspect of it fully extended, I continued to feel as if my hand was draped over the edges, instead of hugging it as necessary. This, on more than one occasion, caused strain after several hours, with most of my weight falling onto the palm rest directly behind the first knuckles of my fingers.</p>
<p> </p>
<h2>Quick To The Click</h2>
<p>Boasting a PIXART PMW 3389 Optical Sensor, the 8+ certainly isn’t lacking in robust movement, able to accelerate up to 50G’s in a near instant. Tracking is wonderfully optimized, with no detectable drifting in any movement on standard speeds. The preset DPI’s, while extremely fluid, are perhaps a touch odd. Unlike other currently available gaming mice, each DPI setting that comes out of the package is either just a touch too fast, or a miter too slow, making original adjustments to the feel of the mouse awful and clunky.</p>
<p>The overall build quality of the 8+ is unquestionable in its design, featuring eleven programmable buttons and a thumb-based macro button for quick reactions, all built as sturdily as the chassis. The wheel itself is mechanical in nature, giving wonderful feedback without the droning clicking that cheaper mice like to whine. The main mice buttons are built on Omron switches, guaranteed for 50 Million clicks over the mouse’s lifetime, though their latency is comparable to that of the Logitech G Pro. While I haven’t nearly reached that number, I certainly prefer the continued theming of longevity over speed.<br>
<img class="aligncenter size-content-image-thumbnail wp-image-281476" src="https://www.mmogames.com/wp-content/uploads/2019/02/RAT-8-2-560x560.png" alt="" width="560" height="560"><br>
Frankly, the 8+ just feels good to use in all manner of games and programs. It is just as quick on the uptake in games like Overwatch as it is in graphical design programs like GIMP 2. There’s never any issue in the accuracy using the R.A.T.; I never feel like I’m moving too quickly and losing control of my cursor. From fine movements in video editors and the hectic actions in the battlefields of World of Warcraft, the 8+ holds its own.</p>
<p> </p>
<h2>Customization? Can’tomization.</h2>
<p>This is where the R.A.T. falls apart at the seams. Despite having a readily accessible button to switch user profiles, up to 4 for different presets, the touted Flux Interface for the 8+ and the rest of its lineup is dreadfully absent at the time of review. Similar to Razer’s Synapse or the Corsair Utility Engine, the Flux Interface is supposedly designed to offer the ultimate level of customization to every button and digital setting of the R.A.T. lineup. The program does not automatically install, as it does with the Razer series of mice, nor is it available on the MAD CATZ website. This means that every digital feature, including the touted Chameleon RBG Lighting, is as stock as it comes.</p>
<h2></h2>
<h2>Overall 7/10</h2>
<p>The R.A.T. 8+ shows an incredible amount of promise in its form and figure, but has a number of setbacks that stop it from really meeting the baseline needs of the ‘professional gamer,’ it’s looking to sell to. While it features an incredible depth and breadth in customization, and its core is sturdy enough to stand the test of time, its versatility causes problems for players who fall along the outliers. A distinct lack of digital interface means that personalization for the 8+ truly only goes skin deep, meaning that its true potential simply cannot be unlocked.</p>
<h3></h3>
<h3>Pros:</h3>
<p>+ Incredibly customizable exterior for a wide range of users<br>
+ Sturdy form and electronics built for longevity<br>
+ Accurate even at higher DPI speeds</p>
<h3></h3>
<h3>Cons:</h3>
<p>– No Flux Interface means buttons, colors and digital customization cannot be altered<br>
– Weighty, even with extra weight removed<br>
– Uncomfortable for those with larger hands</p>
Related: <a></a><a href="https://www.mmogames.com/tag/mad-catz/" rel="tag">mad catz</a>, <a href="https://www.mmogames.com/tag/mouse/" rel="tag">Mouse</a>, <a href="https://www.mmogames.com/tag/peripheral/" rel="tag">Peripheral</a>, <a href="https://www.mmogames.com/tag/pro-gaming-mouse/" rel="tag">Pro Gaming Mouse</a>, <a href="https://www.mmogames.com/tag/r-a-t/" rel="tag">r.a.t.</a>, <a href="https://www.mmogames.com/tag/rat/" rel="tag">rat</a>, <a href="https://www.mmogames.com/tag/review/" rel="tag">Review</a>, <a href="https://www.mmogames.com/tag/technology/" rel="tag">Technology</a><br> <p>Related: <a href="https://www.mmogames.com/tag/8/" rel="tag">8+</a> </p></div>hungtran86http://www.blogger.com/profile/13484947631207019069noreply@blogger.com0